Mionix Naos QG – Review
This has been a long while coming but I have finally found time to post it.
Mionix Naos Quantified Gaming (Or QG for Short)
It has been a road filled with a few speed bumps for the little Naos QG. Launched on Kickstarter over a year ago, it has finally become a reality with a few improvements over the initial KickStarter specifications.
Since the initial KickStarter there have been a few redesigns to get the sensors in a position so that they would be usable by many different types of gamers. From Palm to Claw you should be covered.
Before I go any further with this review, I will let you know that I was a backer of this KickStarter and the mouse I am reviewing is my own and not one that has been provided for review.
The software is also in beta and not indicative of a finalised item. So any bugs that may appear may be fixed shortly.
These are listed exactly from the back of the box.
12000 DPI Optical Sensor – PMW-3360
128kB built in memory
Smooth Rubber Coating
Award Winning Ergonomic Design
Heart Rate and GSR Sensors
In Game Visualisation Overlay
Open Developer API