Mionix Naos QG – Review

This has been a long while coming but I have finally found time to post it.

Mionix Naos Quantified Gaming (Or QG for Short)

It has been a road filled with a few speed bumps for the little Naos QG. Launched on Kickstarter over a year ago, it has finally become a reality with a few improvements over the initial KickStarter specifications.

Since the initial KickStarter there have been a few redesigns to get the sensors in a position so that they would be usable by many different types of gamers. From Palm to Claw you should be covered.

Before I go any further with this review, I will let you know that I was a backer of this KickStarter and the mouse I am reviewing is my own and not one that has been provided for review.

The software is also in beta and not indicative of a finalised item. So any bugs that may appear may be fixed shortly.

 

Specifications

These are listed exactly from the back of the box.

12000 DPI Optical Sensor – PMW-3360

128kB built in memory

Customisable LED’s

Smooth Rubber Coating

Award Winning Ergonomic Design

Heart Rate and GSR Sensors

In Game Visualisation Overlay

Open Developer API

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